I’ve been playing a bit of APB (All Points Bulletin) lately, and it’s a fun diversion from more serious endeavors: such as studying or writing.
For those of you that don’t know what APB is: here’s a brief synopsis for you.
It’s a MMOG, or Massive Multiplayer Online Game. The fundamentals of most MMOs is that you create a character within the given gameworld and you attempt to climb the various ladders to personal virtual success.
Success might be reaching the level cap, being known in game for something of “Leeroy Jenkins” Fame, or merely going for the social/gameplay elements within.
What makes APB different is that it’s a modern, real world MMO. Instead of the plethora of Fantasy types dominating the market. Such as World of Warcraft (WoW), Everquest (EQ), and the literal thousands of Free MMOs.
Note: There is a subscription fee of 10 dollars (USD) a month to play. Which doesn’t sound too bad if you ask me considering the 15 dollar (USD) fee most MMOs require.
To be very blunt about it, it’s cops and robbers in a video game where your allies are players, and your opposition is also players. There are No non-player characters (NPCs) in this game. So be wary, it’s purely PVP or Player-Versus-Player.
For me, I like the Enforcer (see Cops) side of the spectrum. You’re doing your job trying to clean up the streets and taking Criminals (the other faction) down all the while.
As for weaponry, you have your standard FPS fare. Although I will point out that it’s Third Person. So you’ll be staring at your character’s back for quite some time. Aiming (pressing the Right Mouse Button) will pull the camera closer so you can make more accurate shots from a distance.
Thus far, it’s quite a fun diversion. There are a few things I hope Realtime Worlds (the developer) adds into the game.
One: They fix the matchmaking system. It can be a little intimidating to sign onto a mission and end up having to go against a higher level player. Because more often than not, they have better gear and some character traits (special gameplay tweaks like added damage, for example) you won’t have.
Two: They add a better cover mechanic. It’s nice to be able to crouch and lean (the latter of which I still haven’t figured out how to do) around corners: but there’s no way to lean up against a wall and poke your head out. It’s a fairly clumsy system.
Lastly: They make the cars, the only method of transportation actually feel more “real world” than “arcade” in terms of physics. They just don’t feel like they’re gripping the road, if you get what I mean. Stopping seems awfully hard, and using the hand-break to go around corners easily leads to a spin-out.
So that’s my look at APB anyway. Not a “review” so to speak, just a look at the game in general. Who knows, maybe I might expand on this at some point in the future.
Anyway, peace.
-Kory.